Five Weeks into 0.2.0, POE2 is Down 93.2% Players All Time & 83.9% from Patch Launch

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Kerchunk#7797 が発言:
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Echothesis#7320 が発言:
There is one thing important for retention which GGG is notoriously bad at, unlike other seasonal arpgs: fixing QoL. It takes GGG literal years to add UI features obvious for any player since day 1.


The fact that this comment is sitting next to a thread full of people actively complaining about GGG adding a simple QoL update to the UI I think very succinctly represents the challenge they are facing right now. Their goal for EA was to put out an unfinished and unpolished build in order to gather feedback throughout the remainder of the development process, but it's becoming increasingly clear that they misjudged the player community's appetite for playing an incomplete version of their game.
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If this EA was to be a PTR realm, why did we have all signature "screw you" poe mechanics from day 1? Okay, they declared game is incomplete. Yet it rolled out with:

- exp penalty and map loss next to unrefined monster stats. Specific bosses and monsters like slitherspitters kept killing players.

- Ruthless-grade loot next to unrefined difficulty curve and gambling chances from poe1 brought into single-exslam poe2 gamble version.

- Trials screwed players hard, with new players unfamiliar with poe1 were hit the most. Flame trap damage bug ("oh it did several times more honor dmg, sorry") and Bahlak tornado alone were enough to warrant removal of all those crappy penalties until EA is finished. (If the goal was to gather information that is, not to lock half of testers out of the endgame).

- GGG started acting as in competitive league since day 1 at Dec 7th, first major nerfs to trigger gems arrived. Why would they care if this was PTR? They still nerf player power first, and buff player power last every time there is a patch.

- Most importantly, people complain not about lack of content or lack of character classes. We already know GGG and know they would rather die than change abovementioned mechanics. So this EA provided representative view on what the 1.0 release will look like.

If you're going to persuade people that 1.0 will have actual progression feeling instead of punishing slogfest with 1-5 meta builds and mandatory trade site, go ahead. For now I don't believe it.
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Kerchunk#7797 が発言:
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Echothesis#7320 が発言:
There is one thing important for retention which GGG is notoriously bad at, unlike other seasonal arpgs: fixing QoL. It takes GGG literal years to add UI features obvious for any player since day 1.


The fact that this comment is sitting next to a thread full of people actively complaining about GGG adding a simple QoL update to the UI I think very succinctly represents the challenge they are facing right now. Their goal for EA was to put out an unfinished and unpolished build in order to gather feedback throughout the remainder of the development process, but it's becoming increasingly clear that they misjudged the player community's appetite for playing an incomplete version of their game.

Player retention and peak daily numbers are so far from issues that GGG need to be concerned about right now but it seems to be all people here want to discuss most days. If PoE2 had not released in EA, it would have exactly zero players today and nobody would be talking about it as if it's a sign of failure. The game in its current state is unfinished, unpolished, and messy -- nobody with the capacity for rational thought should expect it to attract and retain a consistently active player population and there's no reason to regard its failure to do so as anything but the very obvious and predictable consequence of the fact that most people simply aren't interested in playing an unfinished game.

The massive surge of players at the outset of EA is a promise of the game's future potential. I promise you a massive chunk of those people have every intention of returning for 1.0. Look no further than Baldur's Gate 3 for a parallel. They released that game in October of 2020 and it was an absolute disaster that was subsequently played by almost nobody - yet when it finally released almost three years later it was a massive success and will go down as one of the most successful and beloved RPGs in history.

Basically, you guys legitimately need to just stop belly-aching about player numbers right now and focus on what GGG is actually asking us to do - play the game and give them feedback so they can make a better 1.0 for people to return to when it is complete. Of course the other alternative you have is to join them - uninstall the game for now and come back for 1.0. I promise it will still be here waiting for you and it will be a much different game.


The problem with your entire post is that GGG implied POE2 was ready, with an expected 6 month EA window for feedback, and full release expectation of June 2025. And here we were are on the verge of June 2025, with a completely unfinished product: half the classes are missing, half the ascendancy classes are missing, all the existing ascendancy classes are garbage, the passive skill is terrible, there is no crafting (it's ALL gambling), items drops are terrible, item bases are missing, end game is terrible, monster density is terrible, movement speed is terrible, the skill gem system is terrible, zones sizes are too large, the campaign is too long, hunting for rares to get loot is terrible, along with much more not being good. Skill and monster damage needs balanced as well, but GGG couldn't even manage to accomplish this in the almost last 6 months either.

December of 2024, I said POE2 was in such a bad state that it wasn't going to be ready for 1.0 release until 2027. But given lack of progress over the last almost 6 months in accomplishing anything at all, it's going to more closer to 2028 before this game is ready. And this, the difference between what GGG implied the state of POE2 was at EA release vs the reality of things, is the reason for all our expectations going up in flames, the forum being on fire, and all the negative reviews. Additionally, there is also the fact that POE2 is not POE. POE2 is something else completely, nothing representative of what was originally revealed at the first Exile Con.
10 and 11 are the worst for me.
That's were all of the fun is.

I also believe the starting point on the tree should be up to the player. Rotate the tree in whatever starting point you want then lock it into place.
Imagine the weirdness people would invent.

In 0.1 I was so sucked in. "The possibilities are endless" I would say. (never played poe1...really..half an hour or so)
So I was hooked on the potential.
Yeah they don't want that.
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Galtrovan#5344 が発言:


The problem with your entire post is that GGG implied POE2 was ready, with an expected 6 month EA window for feedback, and full release expectation of June 2025. And here we were are on the verge of June 2025, with a completely unfinished product: half the classes are missing, half the ascendancy classes are missing, all the existing ascendancy classes are garbage, the passive skill is terrible, there is no crafting (it's ALL gambling), items drops are terrible, item bases are missing, end game is terrible, monster density is terrible, movement speed is terrible, the skill gem system is terrible, zones sizes are too large, the campaign is too long, hunting for rares to get loot is terrible, along with much more not being good. Skill and monster damage needs balanced as well, but GGG couldn't even manage to accomplish this in the almost last 6 months either.

December of 2024, I said POE2 was in such a bad state that it wasn't going to be ready for 1.0 release until 2027. But given lack of progress over the last almost 6 months in accomplishing anything at all, it's going to more closer to 2028 before this game is ready. And this, the difference between what GGG implied the state of POE2 was at EA release vs the reality of things, is the reason for all our expectations going up in flames, the forum being on fire, and all the negative reviews. Additionally, there is also the fact that POE2 is not POE. POE2 is something else completely, nothing representative of what was originally revealed at the first Exile Con.


Correct, by now everyone realized that poe2 timeline is going to fall through. And I agree that right now GGG has more important things to work on rather than QoL upgrades. But again, mechanics in question (breach, strongboxes, etc), were online long before that, which is why my previous post is still valid imo. They could've fixed breach splinters during calm poe1 age. They did not, and now have to spend time on it when poe2 is going down in flames.
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outlander19900#0213 が発言:
[...]I'm new to arpgs and I followed the hype of poe2[...]
The entire concept of enless mapping and resets every couple of months is trash. [...]

Pure gold, comedy, but not an isolated case I'm afraid.

I'm so curious to see how all of this will unravel, I really wonder where this is going.
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Toforto#2372 が発言:
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ttuuff#4138 が発言:
Retention andies are the worst. play the game if you want dont play it if you dont want.


Except people don't want to play when every item in the economy is inflated in price so the rewards you get in maps are worthless. A trade league needs many active players to be good. If PoE's SSF mode actually had deterministic farming and was fun then yeah people could just play and have fun. But that's not the case.


I cant even....

If everything in the economy is "inflated" then obviously you should understand that the items you get from mapping is also more valuable so you can sell them for more. Your comment makes no sense.

I started late in this league and Im farming maps with huge success.

Start using your energy on improving at the game instead of blaming everything at the game being bad and just posting negative nonsense.
There are some things they can do to show players that this is indeed, early access and they are committed to making a great game.

Stop with the named patch releases. Knock that off pronto.
This doesn't feel like its in development. Add swords on a random tuesday at noon with little hype. A new class on a saturday morning with no or little advanced warning.

Make respec costs free during EA.

Take away XP pen during EA.

Add a combat log for players. This is basic stuff here. You can't one shot or kill one shot from off screen and expect players to adjust without knowing what it was exactly that killed them.

Remove stat requirements by at least half and stop putting so many weapon requirements. Yeah, you need a bow to fire arrows but herald of plague? Come on.

Add an ingame loot filter.

Add an auction house.

Basically, everything should be free.

If you add a new league, dont force people to run the campaign again if they've level a class of the same type. Every single league I'm going to roll a monk. Until templar is out, I'm playing a monk, probably acolyte.

Don't release any more classes until the ones that are out a tuned. There is no reason why they should have released a new class with acolyte is in the state that its in.

Work on the game and get it done. Stop trying to market this as a live release.
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Skyvortex#7923 が発言:
There are some things they can do to show players that this is indeed, early access and they are committed to making a great game.

Stop with the named patch releases. Knock that off pronto.
This doesn't feel like its in development. Add swords on a random tuesday at noon with little hype. A new class on a saturday morning with no or little advanced warning.

Make respec costs free during EA.

Take away XP pen during EA.

Add a combat log for players. This is basic stuff here. You can't one shot or kill one shot from off screen and expect players to adjust without knowing what it was exactly that killed them.

Remove stat requirements by at least half and stop putting so many weapon requirements. Yeah, you need a bow to fire arrows but herald of plague? Come on.

Add an ingame loot filter.

Add an auction house.

Basically, everything should be free.

If you add a new league, dont force people to run the campaign again if they've level a class of the same type. Every single league I'm going to roll a monk. Until templar is out, I'm playing a monk, probably acolyte.

Don't release any more classes until the ones that are out a tuned. There is no reason why they should have released a new class with acolyte is in the state that its in.

Work on the game and get it done. Stop trying to market this as a live release.


Yes everything should be free and there should be no penalties for dying and no challenge or time investment needed for anything.

Surely that will lead to alot of players playing the game and also getting feedback that is actually useful for how the game should work after we have removed 99% of the mechanics from the game their supposed to be testing.
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Skyvortex#7923 が発言:
There are some things they can do to show players that this is indeed, early access and they are committed to making a great game.

Stop with the named patch releases. Knock that off pronto.
This doesn't feel like its in development. Add swords on a random tuesday at noon with little hype. A new class on a saturday morning with no or little advanced warning.

Make respec costs free during EA.

Take away XP pen during EA.

Add a combat log for players. This is basic stuff here. You can't one shot or kill one shot from off screen and expect players to adjust without knowing what it was exactly that killed them.

Remove stat requirements by at least half and stop putting so many weapon requirements. Yeah, you need a bow to fire arrows but herald of plague? Come on.

Add an ingame loot filter.

Add an auction house.

Basically, everything should be free.

If you add a new league, dont force people to run the campaign again if they've level a class of the same type. Every single league I'm going to roll a monk. Until templar is out, I'm playing a monk, probably acolyte.

Don't release any more classes until the ones that are out a tuned. There is no reason why they should have released a new class with acolyte is in the state that its in.

Work on the game and get it done. Stop trying to market this as a live release.


+1 for your ideas on: respecs, XP penalties, combat logs, stat requirements, ingame loot filters & auction house.

There's a big opportunity being squandered right now, in terms of player retention. They had hundreds of thousands of players play for months in season one. They could be so much more successful.
sounds like you want POE1... it's there, go play it. I dont want POE1 revisited. I want POE2 to feel and be different. I want the kinks worked out. What lost me this patch was the ONLY way to upgrade my gear was the trade site. I could get sub par starter end game gear at about 1 div each. Minor upgrades after that cost upwards of 25 div each though. For minor upgrades with mid low tier rolls. It was HAVING to change multiple pieces at the same time on top of that to meet the strict stat requirements. NEEDING dex, int or str plus resists plus spirit to run the build i wanted and having NO flexibility in my passive tree because I NEEDED to take attribute nodes to equip skills and gear. The final straw was the average of 1 div every 3 days meaning I could potentially buy an upgrade once every two months but would need to buy multiple pieces to be able to equip anything new meant that I was looking at multiple months just to be able to get a minor upgrade. . . Extremely overpriced trade gear being the only source of upgrading and extremely tight stat requirements meaning I needed to replace multiple overpriced pieces at the same time but not getting enough currency made the game unfun. And, I can go play something that isnt demoralizing and frustrating to play. So I did.

Dont make POE1 revisited with POE2. Put out something new and better. Let the players that want POE1 go play POE1. Just do better.

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