Five Weeks into 0.2.0, POE2 is Down 93.2% Players All Time & 83.9% from Patch Launch
" I mean, they absolutely did nothing of the sort. This has been on the store page from day zero: ![]() "As long as needed" doesn't mean exactly 6 months. "At least 6 months" certainly doesn't mean exactly 6 months. If you read those words and decided that they meant PoE2 "was ready" and that June 2025 was the expected release date then I don't know what to say except you made a mistake because that's not what those words mean. They made it very clear that PoE2 is not ready and that they are planning an extended, indefinite EA period in order to make sure they have time to get it ready. When I read "at least 6 months" in the context of the other language I immediately assumed full release would be in mid-2026 at the earliest. At this point I wouldn't be surprised (or concerned or disappointed) if 1.0 didn't happen until 2027 because the longer it takes frankly the more time GGG will have to get things right. |
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The state of the game, especially the campaign, is so disgusting and disheartening a player of 7 years can't even bother to log in an play the league...
The campaign makes me want to stab my fucking eyes out. Why would they think we want a campaign taht takes more than 5-6 hours? It's beyond fucking brutal, too brutal to even enjoy, and not challenging -- just bad, tedious, boring, annoying. GGG doesn't realize that they had success IN SPITE OF their vision, not BECAUSE of their vision... There's a huge difference, and if they nuked their vision 3-4 years ago not only would none of this have happened, we'd very likely have 2 significantly better games. |
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" You're absolutely right. It's not your responsibility. It is something GGG is giving you an opportunity to do, but neither they nor anyone else is going to force you to do it. You don't have to play PoE2 during EA (or at all). " I appreciate that it's taking people some time to come to terms with the reality of the situation. I loved every minute I spent playing PoE1 and nothing the sequel accomplishes will ever take anything away from what it did for the genre. But guy at some point you really do need to come to terms with what has already happened. Not what might happen, not what could happen - what did happen. The success of the PoE2 EA launch clearly convinced Tencent and GGG that PoE2 is the future of the studio. Their decision to reprioritize and reallocate resources away from PoE1 knowing full well how upset it would make a certain portion of their player community should tell you how confident they are in this direction. They looked at the data and the financials and they decided that the future of their studio is with PoE2. If you genuinely dislike PoE2 and you have no faith that GGG will eventually turn it into a game that you enjoy playing then man the sooner you move on the better - they're not coming back to PoE1. I'm not saying they're going to kill it but it's never going to be their focus and it will eventually be sunset. |
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" Not sure if its the actually right video. I think its the right one. The comments sometimes also revolved around that. Funny thing btw this was a comment under the video ![]() and he nailed it. 11 Months ago that was before release 最後に Alzucard#2422 が 2025/05/13 5:12:19 に編集
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" I don't dislike PoE 2, in fact I'm in the boat of making PoE 2 completely different than PoE 1. I don't put "faith" in a relationship between a company and a consumer. I did have faith in PoE 1 when GGG trying to "make it" and they did make it. But the moment they have backing of a big company / business entity, it no longer "faith", its a pure transactional relationship. I expect them to figuring it out and make values that worth enough for me to spend my cash and yet so far, I haven't seen any. And if I were Tencent and GGG, and actually know how PoE monetization and cycle works, EA launch should not be the parameter in judging how well it will generate financial gain, since it signals a new incentive of monetizing the game as "buy to play" instead of how PoE 1 did it monetization. I agree with the notion that there are possibilities that GGG will stop supporting PoE 1 eventually, because from business perspective, its a complete non-sense to develop and maintain 2 products that eat each other market share. Whether ditching the old target audience in favor for new target audience is worth enough, that remain to be seen in 2-3 years ahead. And by the way, I already accept the reality that PoE 2 supposed to be completely different than PoE 1. I've invested 8800 hours in PoE 1, played tons of league and made some multi-mirrors build, so I am confident enough to say that I know the Poe 1 well, mostly. And yet so far, both game just basically the same in its core design foundation. For sure there are improvement in graphic, then adding dodge roll, the "supposed" better gem system that was planned to solve the issue of needing clearing skill and single target skill, but the rest are just basically the same like PoE 1. It still about acquiring resources efficiently and still balanced / tailored around trade. I dislike the state of PoE 2 that just basically PoE 1 with slower early progression, slot machine "crafting". I was hoping the game to be actually an action combat game where action and combat are the focus, not trading, not itemization and randomization, not friction. Currently, PoE 2 is just a prettier clone of PoE 1 with stricter customization, slot machine gacha crafting, added dodge roll, and slower campaign. The endgame just still the same like PoE 1, be fast and efficient. |
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" A lot of his threads are just complaints about vision and then posting videos where he is clearly playing either without passive points or a lv1 spear or both and the last thread I interacted with he avoided posting a PoB so that we had an understanding of why he was doing basically no damage and if it was a player issue or game issue. This thread is talking about player retention as if this is nothing normal, or meaningful. Last Epoch was heralded as a great game however its seen similar drops in player count and currently has half the players POE 2 does. Like I said, I do not believe POE 2 is in a great state but I would not consider being deliberately disingenuous to be good feedback. |
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question is, when do we get major update ?
I think game needs MASSIVE overhaul in terms of crafting + looting + endgame. SSF player✔️
ARE YOU NOT ENTERTAINED!? |
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" In my opinion we should start overhauling the Campaign first. Thats sth everybody goes through every single league. So making that an enjoyable experience is most important. |
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" the problem is, ggg thinks that the game is good. thats the reason there are no major changes in these things. thats the reason they are wasting time right now in doing quality of life patches while the whole game sucks. they still dont realize that the game sucks in so many ways. im not sure if its even possible to fix it because they are so stubborn on their vision that nobody wants. im playing poe1 for over 10 years, and right now my interest in playing poe2 is zero. simply because the endgame sucks, trials suck, melee sucks, map layouts suck, towers suck, the atlas sucks, there is no crafting, movement skills and dodge suck etc. and what are they doing? oh look, now i get more loot out of strongboxes. who cares? the game is a 2/10 and they are wasting their time in order to make it a 2,000001/10 instead of fixing the things that make it suck. they rly achieved the impossible, making a game thats worse than their first in every single aspect than visuals. 最後に Pl4t1numX#4325 が 2025/05/13 11:21:41 に編集
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I don't see an issue with an early access game dropping numbers, there's only so much to play, especially as isn't enough scaling for most of the interesting mechanics yet, note how I said yet.
There is a massive issue when a fully released game that's had 150k-200k player peaks every 3-4 months hasn't had those numbers in nearly a year because of an early access game which is dropping massive numbers. Financially they're fine and the numbers will improve with 3.26 and 0.3 (cope). |
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