Five Weeks into 0.2.0, POE2 is Down 93.2% Players All Time & 83.9% from Patch Launch

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kumogakure#7381 が発言:
I feel POE2 has a negative-start design.

I started a brand new character with zero currency in 0.2.0g to test it out, and it occurred to me that POE2 is a game where you start in a negative state and gradually reclaim powers and tools that would make the game a properly enjoyable experience.

For example, early game we have extremely slow movement speed, yet we are expected to deal with packs of multiple wolves and multiple ranged mobs that force us to stay on the move.

When you get enough movement speed, then the nerfed monster speeds feel much better, because you can actually move out of the way now, among all the light stuns that keep interrupting your movement (and worse, pull you back slightly due to network latency).

And to deal with those stuns? You need defenses, either in the form of straight Max Life, or with Stun Threshold, or with a combination of passives and Energy Shield. But all of these rely on you having the "right" affixes on your gear, which relies on your currency slams rolling the right affixes, which relies on you getting enough currency drops and enough item bases to even get to slam.

So POE2 essentially forces everybody to play a negative start, and that's why it's not enjoyable for a lot of people until you reach endgame.

Sure there are people who enjoy this, and those are the people who now complain the endgame is too easy and zoom-zoom-zoom is boring.

The solution is really simple, IMO.

Build the game for the masses by having a positive-design philosophy, start everyone with the tools for combat (movement speed) and crafting (omens and essences and plenty of currency), and design league mechanics that build on top of this.

For people who are looking for a negative start, make a challenge mode with harsh drop rates and negative penalties on movement speed etc.

This way you satisfy both groups of people.

But yeah, I know, GGG doesn't seem to want to do that. And what's worse is that they think they're doing people a favor by taking that stance. It would have been better if they just realize it and say it to themselves: "we don't want to cater to people who don't like this design." And stop lying to themselves thinking that players don't know better.

The negative feedback threads were the first sign. The dropping player count would be the outcome. GGG needs to rethink their design philosophy sooner than later, because eventually more and more people will just give up and find other games, by which time we won't even care what changes happen in POE2, and those changes would just piss off people who love how it is already.


I keep seeing suggestions to make two separate modes for PoE2, but honestly, it's pointless and kind of dumb. This game was always meant to be fast. It's built around speed-clearing and fast-paced gameplay. All this talk about "meaningful" slow combat completely goes against the gameplay. It’s like showing up to a NASCAR race on a bicycle.

Let me bring up examples of “tactical” ARPGs like V Rising. Sure, you also start from negative curve there but the whole game is built around that slower pace. You have time to react and dodge, mobs are not crowdy and not running you towards. In PoE2 the illusion of slow gameplay with mechanics that are still tuned for zoom-zoom.

And no, a lack of loot doesn’t make things “slower,” it just makes progression frustrating and the game feel unrewarding.

If they really want to make meaningfull gameplay, they need to start from scratch and stop trying to fit a square peg into a round hole.
People who still in belief that it's possible to bring slow paced gameplay here just try titan with shield and start any endgame content. I bet you will fail.
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
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Pl4t1numX#4325 が発言:
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question is, when do we get major update ?

I think game needs MASSIVE overhaul in terms of crafting + looting + endgame.


the problem is, ggg thinks that the game is good. thats the reason there are no major changes in these things. thats the reason they are wasting time right now in doing quality of life patches while the whole game sucks. they still dont realize that the game sucks in so many ways. im not sure if its even possible to fix it because they are so stubborn on their vision that nobody wants.

im playing poe1 for over 10 years, and right now my interest in playing poe2 is zero. simply because the endgame sucks, trials suck, melee sucks, map layouts suck, towers suck, the atlas sucks, there is no crafting, movement skills and dodge suck etc. and what are they doing? oh look, now i get more loot out of strongboxes. who cares? the game is a 2/10 and they are wasting their time in order to make it a 2,000001/10 instead of fixing the things that make it suck.
they rly achieved the impossible, making a game thats worse than their first in every single aspect than visuals.



Agree 100% , and, hey, more stashes for you guys =))))); the more I read their updates, because I haven't played since 6 April, I tried but every time I want to atleast to get to end game, I lose interest and go alt f4, this game, for me atleast, starts to sound like a scam game to be honest, just my opinion and I see many companies are starting this kind of ea, unfinished games with microcrap, is this the new business in gaming, I'm really asking this question, seems like a pattern...
最後に EternalWarden#1382 が 2025/05/13 20:13:50 に編集
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rob_korn#1745 が発言:
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evermilioon#4881 が発言:
Just be honest with yourself poe as a whole never had the best player retention,and the best it ever was (player retention wise) is in poe2.

It only holds for 0.1, and anything less than that would have been a dead on arrival.
Of course people will spend longer checking everything, anywhere on the spectrum between those that actually like the game, to stubborn ppl not liking it but keeping on going for the sake of the test/goodwill.

On the other hand, now that the honeymoon effect is fading off, the story is very different. 0.2 has amongst the worst retentions ever.



Upvoted. A 90% drop in the playerbase within just one month (and that’s likely a generous estimate, considering bots) says everything about the game's actual health. And no, it’s not because everyone completed all the content.

What really bothers me is how stubborn and deluded some people are—blindly defending GGG’s bad decisions like it's a religion. The game literally has less content now than in major patch before. Sekhemas, Trials, Delirium, Breaches—all of it dead.

Around 80% of classes are currently unplayable and overnerfed. People aren’t playing Amazon just because it’s a new class — Kitava is also new and It barely hit 8% pick rate, less than Deadeye. That should tell you something.

Releasing a new patch with drop rate “fixes” that just revert everything back to the 0.1 state. I have no idea what the QA team is doing but they’re not testing at all, or GGG is just too small indie company to afford proper QA.

I could offer to join their team myself if things are really that bad on the testing front.

Also funny how GGG doing same mistakes like they never created POE where they had exact same problems and already fixed them.
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
最後に ShaDarkLord#6528 が 2025/05/13 20:18:50 に編集
For me, the campaign is the most horrible part by miles.

After making 3 characters last league, starting a cursed necro this league, and rerolling... I just couldn't care, not at all.

The campaign is horrific. There is no other word to describe it but horrific.

And most disappointingly, GGG believes if they shove more "stuff to do" we will just suddenly like the campaign... who on earth told them that? Whoever did lied hard to GGG, because nothing short of making the campaign shorter is fun.

Short campaign = prerequisite to fun. No short campaign = no fun.

It's just a horrible, un-fun, horrible, sad, un-fun and horrible time playing the campaign. It's truly horrific.
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ShaDarkLord#6528 が発言:
A 90% drop in the playerbase within just one month (and that’s likely a generous estimate, considering bots) says everything about the game's actual health. And no, it’s not because everyone completed all the content.

There's no need to estimate, we have some data available.
While the bot issue is bound to be more severe as PoE2 attracted a bigger audience, we have no data so can't really use that. But that's not even needed tbh.


Steam numbers, including China market


Dawn of the hunt :
Peak : ------- 246 345
Day 35 : ----- 50 476
Retention : --- 20.5%

Steam numbers, not including China market

Settlers of kalguur

Peak : ------ 229 337
Day 35 : ---- 62 497
Retention : -- 27.3%

Past leagues day 35 retentions for reference :
Necropolis : 20%
Affliction : 42.3%
Ancestor : 33.2%
Crucible : 25.3%
Sanctum : 37.3%
Kalandra : 21.5%

Sources :
https://poedb.tw/us/League#ConcurrentPlayers
https://poe2db.tw/us/League#ConcurrentPlayers
Theyve got work to do on PoE2, for sure, but focusing at all on PoE1 is creative and (eventually) financial suicide.

The smartest thing they could do is rip the band-aid and sundown PoE1 tomorrow. Apologize that they thought they could do both, queue up previous leagues that rotate quarterly, press shuffle, and turn off the lights.

Any amount of time given to a 10 year old game, at the expense of the 6 month old one, is more detrimental than actually throwing money away.

The stats are laughable. Poe2 had an unpopular early access patch in an already crowded month for gamers. 6 months ago the PAID PoE2 launch doubled FREE PoEs all time players. Nobody talks about that, and they shouldnt, because trying to glean anything from early access stats is an insane reach.

Is this how the PoE community acts when there is one bad patch? Its no wonder that one dude retired young. Yikes.
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matma#0311 が発言:
Theyve got work to do on PoE2, for sure, but focusing at all on PoE1 is creative and (eventually) financial suicide.

The smartest thing they could do is rip the band-aid and sundown PoE1 tomorrow. Apologize that they thought they could do both, queue up previous leagues that rotate quarterly, press shuffle, and turn off the lights.

Any amount of time given to a 10 year old game, at the expense of the 6 month old one, is more detrimental than actually throwing money away.

The stats are laughable. Poe2 had an unpopular early access patch in an already crowded month for gamers. 6 months ago the PAID PoE2 launch doubled FREE PoEs all time players. Nobody talks about that, and they shouldnt, because trying to glean anything from early access stats is an insane reach.

Is this how the PoE community acts when there is one bad patch? Its no wonder that one dude retired young. Yikes.

Stats are what they are, stats, only that.
The irony of you talking about insane reaching, together with "financial suicide", "sundown PoE1 tomorrow", or someone retiring.
I'll agree with you on "Yikes" though, that's exactly how I felt reading your post ^^
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evermilioon#4881 が発言:
At least it took 3 weeks for that.
People stop playing a new poe1 league in the 1st week, as soon as they get to the repetitive 2 screen clear gameplay.
Just be honest with yourself poe as a whole never had the best player retention,and the best it ever was (player retention wise) is in poe2.


Actual stats available on SteamCharts prove this to be inaccurate, wildly inaccurate.
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matma#0311 が発言:
The smartest thing they could do is rip the band-aid and sundown PoE1 tomorrow. Apologize that they thought they could do both

The smartest thing they could do is rip the band-aid and sundown PoE1 tomorrow. Apologize that they thought they could do both

That band-aid has already been ripped off. GGG's decision during 0.1 to publicly announce the reallocation of resources to PoE2 and the delay it would create in the PoE1 pipeline said everything anyone should need to hear. They've been interacting with the PoE1 player community for over a decade, so they definitely knew the impact this announcement was going to have and likely anticipated the backlash they received. Knowing that, there's really only one explanation for their decision; the massive success of the PoE2 EA launch gave them (and Tencent) the confidence that the potential future revenue from PoE2 would more than compensate for what they stood to lose by alienating a certain subset of the PoE1 player community.

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Is this how the PoE community acts when there is one bad patch? Its no wonder that one dude retired young. Yikes.

The reality is, the patch wasn't even that bad for an 0.2 EA build. Its rough spots were amplified by a ton of negativity on social media, but a lot of that was driven by the anger and disappointment of the aforementioned PoE1 diehards. There's a long list of major improvements in 0.2 that have basically gone completely unacknowledged in all the noise.

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Kraythax#2592 が発言:
Actual stats available on SteamCharts prove this to be inaccurate, wildly inaccurate.

If you Google options for improving PoE2 performance one of the first suggestions is to switch to the Standalone client. There were dozens of YouTube & TikTok videos suggesting the same early in 0.2. Tens of thousands of people have stopped using the Steam client.

Not that any of these numbers matter anyway, mind you. Every single person who opened the EA once represents a potential player at 1.0. GGG knows this. Tencent knows this. They don't care if those people want to play during EA as long as they can bring them back for 1.0 (which they absolutely will for a huge number of these players).

Every EA patch is going to follow this same pattern and I have no doubt you guys are going to be here going on about these numbers every time and the answer is always going to be the same.
最後に Kerchunk#7797 が 2025/05/13 22:45:35 に編集
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matma#0311 が発言:
Theyve got work to do on PoE2, for sure, but focusing at all on PoE1 is creative and (eventually) financial suicide.

The smartest thing they could do is rip the band-aid and sundown PoE1 tomorrow. Apologize that they thought they could do both, queue up previous leagues that rotate quarterly, press shuffle, and turn off the lights.

Any amount of time given to a 10 year old game, at the expense of the 6 month old one, is more detrimental than actually throwing money away.

The stats are laughable. Poe2 had an unpopular early access patch in an already crowded month for gamers. 6 months ago the PAID PoE2 launch doubled FREE PoEs all time players. Nobody talks about that, and they shouldnt, because trying to glean anything from early access stats is an insane reach.

Is this how the PoE community acts when there is one bad patch? Its no wonder that one dude retired young. Yikes.


That would be a fatal nail in the coffin. A year of players saying GGG is going to go back on their word and are just stringing us along and you ultimately say "Yep, deal with it b***es!" That would prove without a shadow of a doubt that GGG is now a TenCent bought, owned, controlled and operated shill and they would loose half their player base right there. Now if they are a TenCent shill they absolutely should do this. They should make the campaign really hard, 10x harder than it is now. Then they can sell boost MTX packs and boost MTX currency to the 1% whales and the transition to a typical TenCent product will be complete. They will have ruined a name once venerated in the ARPG community and the makers of Last Epoch and Diablo will fall out of their seats laughing. Both were very worried about the threat of POE2 but now they no longer need to worry. Other game makers will eventually fill the gap and POE as well as GGG will be remembered for what they did, cashed in to goodwill of a loyal fanbase to make a Pay to win MTX ridden money machine that caters to whales.

The funniest part is that there would still be people here defending their actions.
最後に Kraythax#2592 が 2025/05/13 22:45:58 に編集

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