Five Weeks into 0.2.0, POE2 is Down 93.2% Players All Time & 83.9% from Patch Launch

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Kraythax#2592 が発言:


Decisions like:

1. Let's create a new kind of game that mixes Souls Like combat with 90,000,251 enemies coming at the player at once.


Yow this is literally act 1 freythorn.

80% of my friends left after hitting freythorn. The others left after hitting act 3 drowned city.

I remember by brother tantruming in our group chat when doing sekhemas trial in act 2.

I understand the game is not for everyone. But making a game for only 5 to 10 people is also not ideal.
最後に Correctitude#7532 が 2025/05/13 22:54:05 に編集
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Kraythax#2592 が発言:
That would be a fatal nail in the coffin.


Guy, it happened already. It's done. The process has very clearly started on sunsetting PoE1. All of the writing is on the wall in bright neon so the fact that you can't see it tells me you just don't want to.

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A year of players saying GGG is going to go back on their word and are just stringing us along


A year of some players saying that. This is what it comes down to guy -- you think these opinions are shared by most players, but the reality is the overwhelming majority of players don't share their opinions on forums or social media. You're looking at content from a small slice of the player community and assuming it represents the whole and it just doesn't.

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That would prove without a shadow of a doubt that GGG is now a TenCent bought, owned, controlled and operated


...guy, what are you saying? GGG was absolutely bought and is now owned and controlled by Tencent. That happened years ago and has been very public knowledge ever since. I'm so confused.
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Kerchunk#7797 が発言:
[...]Knowing that, there's really only one explanation for their decision; the massive success of the PoE2 EA launch gave them (and Tencent) the confidence that the potential future revenue from PoE2 would more than compensate for what they stood to lose by alienating a certain subset of the PoE1 player community.

That's all speculation, and I'll speculate too.

Judging by how it unraveled, it looked to me like they bit more than they can chew.
On top of that we have a project lead who doesn't have that much love for PoE1 anymore (for quite some time, that's not really new if you've been here in the past).
On top of that we have a project lead who appears to me like he's not so good/comfortable at managing a project (or straight up lier, but I really don't wanna believe that).
There is no field where as a project manager, after delays and on the last minute : "sorry, I thought I could, I had several warnings and alarms, but I kept thinking it could work. Oh, and I still don't have a tight schedule, sorry".
Talking like that to a customer meeting would not go well.

That's why I think it's more a pile of mistakes, or at the very least throwing in the air and see how it flies or not, rather than actual decisions.
Last minute Phreacia and events also tend to illustrate the same reactions, more than actual planned decisions.

But who knows, time will tell I guess.
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rob_korn#1745 が発言:

I'll agree with you on "Yikes" though, that's exactly how I felt reading your post ^^


I dont post on these forums much. Only in here today because I submitted some feedback myself and was shocked at the number of negative rant-like posts. I definitely wouldnt ever hang in any forums for games i dont like.

I never imagined i would get "nuh uh, you are", but it makes the larger context make a little more sense.
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Correctitude#7532 が発言:
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Kraythax#2592 が発言:


Decisions like:

1. Let's create a new kind of game that mixes Souls Like combat with 90,000,251 enemies coming at the player at once.


Yow this is literally act 1 freythorn.

80% of my friends left after hitting freythorn. The others left after hitting act 3 drowned city.

I understand the game is not for everyone. But making a game for only 5 to 10 people is also not ideal.


Depends. If they are trying to set up a clash of clans its ideal. If you had a weapon with +3 melee skills Freythorn would have gone down easy. If they make the game just a bit harder and take out the blaster packs they can go full CoC and sell MTX currency and weapon packs. You would be stunned how much they can farm from whales. The numbers are in the millions. Maybe that is the objective? One could be excused for thinking it is given the trend of the game.
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Kerchunk#7797 が発言:

...guy, what are you saying? GGG was absolutely bought and is now owned and controlled by Tencent. That happened years ago and has been very public knowledge ever since. I'm so confused.


I was trying to look on the hopeful side, that this was an abberation and they still cared about making amazing games. You could, however, be correct. TenCent could be calling the shots and they have a history that is very public.

Until I know that is not the case I will not give them another penny and I am sure most of the POE1 players feel the same. However if they are pivoting to a whale farming strategy, none of this matters because they will earn it back on 1% of players.
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matma#0311 が発言:
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rob_korn#1745 が発言:

I'll agree with you on "Yikes" though, that's exactly how I felt reading your post ^^


I dont post on these forums much. Only in here today because I submitted some feedback myself and was shocked at the number of negative rant-like posts. I definitely wouldnt ever hang in any forums for games i dont like.

I never imagined i would get "nuh uh, you are", but it makes the larger context make a little more sense.

Indeed, that's right, that's contextually right and matching most posts.
Some dude presents facts, stats available to everyone for education purposes, no opinion included (actually even better, opinion regarding bots explicitly excluded).
Some dude comes with opinions (qualifying them would get me censored most probably) strawman and reach, all together with a questionable business knowledge. Ending with a classic reasonable (/s) "Yikes".

Yup, you're right. That's quite familiar.
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Kerchunk#7797 が発言:

The reality is, the patch wasn't even that bad for an 0.2 EA build.


The actual new content was good/great. ALL the negativity and review bombing was from the nerfs. Which is why they need to get Nerfs/balancing as far away from the new content as possible. They let them go way too long with 0.1, and they didnt want to "waste peoples time" by forcing them to rebuild after a week. But that nurtured an unintended environment where people got to really liking their OP builds. People knew the builds would get nerfed, it was no surprise. There were memes. But even still when the builds got nerfed people were BIG MAD about it. Which buzzkilled the whole league, even weeks later.

The other reason you want to get nerfs/balance away from new content is you cant effectively test/debut new content in a new environment. The first few days of 0.2 people legit thought the Huntress was bad. Because EVERYTHING in 0.2 felt bad compared to what we were used to in 0.1.
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Kraythax#2592 が発言:
All time Peak: 578,562
0.2.0 Peak: 245,870
20 min ago: 39,791

These numbers are a staggering indictment of "The Vision" of Path of Exile 2. They started this ride 5 years ago to make an expansion and sequel to Path of Exile 1 and what they have created is a significant retrograde. The number of lessons from POE1 Un-learned is just staggering. Economy, balance, atlas, its crazy how bad they got it. If this had been the first ARPG by the company you could understand it but it wasn't. They have been making ARPGs for 12 years. No one can claim, "Oh it's Early Access so its fine." That's just "copium". The reality is that there are key decisions that have been behind the decline. Its not bugs or crashes, everyone expects that in EA. Its just plain unfathomable decisions being made.

Decisions like:

1. Let's create a new kind of game that mixes Souls Like combat with 90,000,251 enemies coming at the player at once.
2. Let's just throw the ENTIRE end game atlas which is recognized as brilliant in the trash bin and start over.
3. Let's not combine delve, maps and the atlas to create a truly rewarding endless powerful end game but instead toss it all.
4. Let's just abandon the ENTIRE crafting system that keeps the POE1 economy going because some players found it complex.
5. Let's take the ruthless playstyle, supported by 1% of the POE1 community and make it mandatory; no movement skills, anemic drops.
6. Let's completely screw up the gem system where players constantly were looking for that next socketed item because some players couldn't get 6 links and dump it for a new system that NO ONE tested.
7. Let's prevent melee chars from using brutality on more than one skill because the new gem system has some bad holes we cant fix.
8. Let's make all loot entirely random and even maps random. We want all random so that no one can have the gear tuned the way they want.
9. Let's redesign the passive tree to make it not 4 nodes to move around the parts of the tree but 30 to keep people imprisoned in their class.
10. Let's over-tag every skill binding it to weapons and heavy stat requirements because a warrior playing righteous fire must be stopped AT ALL COST in POE2, we will dictate the proper builds thank you.
11. Let's make skills so over tagged that you are imprisoned in your class, we CANNOT ALLOW BUILD DIVERSITY. For example, you MUST use nothing or a quarterstaff to use an unarmed skill like killing palm.
12. Let's make the campaign that was considered a tutorial in POE1 that people blasted through very extremely tedious and long.

These are just the bad decisions I can think of off the top of my head. I am sure others will add more in replies. Who on earth was calling these shots?

Frankly the only people happy with the game are a very small subset of customers (seems less than 5%) and Activision / Blizzard. In the run up to EA Blizzard got pooped on by making some snarky comments because they were concerned POE2 would cut into D4 revenue. They have since fallen out of their chairs laughing.

GGG could have taken POE1, put in a new graphics engine, an entire texture overhaul, a new story campaign with lots of cut scenes, trimmed off a few bad systems, combined delve and maps into a single endgame, added tutorial characters and spent the rest of the budget on marketing. That would have guaranteed success. But instead we are where we are. A broken game that the POE1 vets mostly don't want to play, that the drivebys have mostly abandoned for other titles and all that is left to do is MTX monetize the hell out of it and release it on iPhone and Android to make it like the other TenCent products.

I spent $480 (plus tax) of my money on the Liberator of Wraeclast pack, before I even saw the game because I had so much belief in GGG. But you forgot the most important part of the vision. YOUR vision isn't nearly as important as the customer's vision. Unless this is some pet project that is disposable, customers matter. And in the process you have killed POE1 with inattention.

It's time to reset. Re-eval. Call an all-hands meeting and say "guys this isn't working" and begin doing what you planned in the first place, make a SEQUEL to Path of Exile.


99$ of your number of players left to play are Bots, Trade Bots and Bot Farmers
1% of your number of players left are actual players.

Perhaps align the amount of Trade items listed to the players left in game to get a better number of the actual player base that still remains to play the game.

Bottom line the game is POE 1 in disguise to appease the staff coders that need a portfolio for a resume.
Brewskie
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BrewskiesBrew#0748 が発言:

99$ of your number of players left to play are Bots, Trade Bots and Bot Farmers
1% of your number of players left are actual players.



I wont question the oddly made up numbers but will say jokingly:

If the bots wont message me for trades then ghost me, or leave me hanging on the trade site, I'll take the bots.

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