GGG, XP loss should obviously be on top of the issue queue.

Honestly I truly believe if you can't make it a level without dying you don't deserve the experience.

Removing XP loss will trivialize leveling completely and destroy a key and fun aspect of the game.


Nobody should just hit level 100 because they can breathe -- Earn it.
"
Rakie1337#5746 が発言:
Honestly I truly believe if you can't make it a level without dying you don't deserve the experience.

Removing XP loss will trivialize leveling completely and destroy a key and fun aspect of the game.


Nobody should just hit level 100 because they can breathe -- Earn it.


All that removing exp loss would do is actually make the game more fun, and make player retention better.
"
Those championing XP loss are your most hardcore players.


They aren't, actually. They are just forum trolls who get their dopamine hits by antagonizing people who are already annoyed at something. You'll notice that most trolls have their profiles set as private, and on the rare occasion that they have a public profile, they don't even have particularly high level characters.
"
Toforto#2372 が発言:
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Rakie1337#5746 が発言:
Honestly I truly believe if you can't make it a level without dying you don't deserve the experience.

Removing XP loss will trivialize leveling completely and destroy a key and fun aspect of the game.


Nobody should just hit level 100 because they can breathe -- Earn it.


All that removing exp loss would do is actually make the game more fun, and make player retention better.



Correction: It would make the game more fun for you, because your not able to progress in the game with there being a penalty for death.

Yet at the same time your disregarding that persons comment where he states that the exp penalty makes the game challenging and fun for him.

So whats fun for you is more important then whats fun for others?
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voodoochile78#9787 が発言:
"
Those championing XP loss are your most hardcore players.


They aren't, actually. They are just forum trolls who get their dopamine hits by antagonizing people who are already annoyed at something. You'll notice that most trolls have their profiles set as private, and on the rare occasion that they have a public profile, they don't even have particularly high level characters.


1. I dont see how someones profile being private or not has any bearing on the value of their argument. The only people who would think this way are the ones who would rather try to attack the individual rather then their argument. Usually because they have no valid comeback to their argument.

2. Your profile is private.

3. I wasnt aware you could see someones POE2 characters? How do you see this?
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Nyon#6673 が発言:
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Toforto#2372 が発言:
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Rakie1337#5746 が発言:
Honestly I truly believe if you can't make it a level without dying you don't deserve the experience.

Removing XP loss will trivialize leveling completely and destroy a key and fun aspect of the game.


Nobody should just hit level 100 because they can breathe -- Earn it.


All that removing exp loss would do is actually make the game more fun, and make player retention better.



Correction: It would make the game more fun for you, because your not able to progress in the game with there being a penalty for death.

Yet at the same time your disregarding that persons comment where he states that the exp penalty makes the game challenging and fun for him.

So whats fun for you is more important then whats fun for others?


You're disregarding almost every reason people say the penalty is bad in the current state of the game.

Players still progress with the penalty, the problem is losing hours of already earned progress from an occasional death. The XP gain at higher levels is too slow to, it's not balanced.

It's amazing how difficult this is to grasp for some people

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Toforto#2372 が発言:


All that removing exp loss would do is actually make the game more fun, and make player retention better.



Incorrect, many of us players would be quite upset. The only reason level 100 feels like a big deal is because you can't get it without a handout.

That will seriously lose me as a player, and many of the POE 1 players that funded this damn atrocity of a game.
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voodoochile78#9787 が発言:
"
Those championing XP loss are your most hardcore players.


They aren't, actually. They are just forum trolls who get their dopamine hits by antagonizing people who are already annoyed at something. You'll notice that most trolls have their profiles set as private, and on the rare occasion that they have a public profile, they don't even have particularly high level characters.



I'm pretty hardcore with my playing man. No, most of us enjoy what we enjoy, and have enjoyed it for upwards of a damn decade. We don't want this game to be easy. POE 2 is the easiest shit compared to POE 1, most of you wouldn't even be able to handle maven, sirus, or ANY uber pinnacle bosses. POE 2 is a flat out joke compared to POE 1 in difficulty, complexity, and well developed systems.

We don't need tourists ruining our new game, tourists who won't even be here in 5 years -- we will, and we'll be stuck with the abortion tourists have left us after they moved on from POE 2 being flavor of the month/going viral.

I really think you should genuinely have to earn level 100 -- again, it's only elusive because you'll never get it. You need a handout. We don't want you to get a free handout. We want EVERYONE to work for EVERYTHING. We like level 100 meaning something. I'm 7 years and likely over 10-12k hours into POE 1, and i've still never had a level 100, lots of 98/99's over the years but never bothered for 100. And I prefer that.


To put it simply -- nobody "deserves" anything in POE, especially a free level 100 just because they are alive and breathing as a meatsack, not actively trying, or playing, or learning from failure. Just breathing shouldn't be enough to earn level 100, i'm sorry. No.


What I WILL agree with, is the exp loss is DRAMATICALLY WORSE in poe 2.... And dying to unrendered bullshit sucks pretty badly... Those points I agree with and have always agreed with.

The big problem is experience is much easier to get in POE 1, so losing 10% means very little until you're level 98+. The penalty is easily 3-4x worse in POE 2 literally by the numbers. We earn way less experience, way slower, and lose more. It's DEFINITELY been made much worse. I would definitely agree it could be toned down.
If Players were hardcore, they would be playing hardcore.
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Kerchunk#7797 が発言:
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addohm#8001 が発言:
I quite like this clever idea.


It's such a clever idea that GGG has basically already implemented it. It's just that your "bag" is your current level instead of the current map.

Nobody who bemoans XP loss as the bane of the game seems to ever address this very fundamental fact -- XP loss as currently designed is already capped. You can never lose more than you've gained toward your next level.

Put another way, once you have reached a level where you have enough points to support your build, XP loss ceases to impact you. I'm 93 and honestly I'm good -- it wouldn't hurt to have more passive points obviously, but my build doesn't depend on them at all and I'm well on my way to clearing all T4 pinnacle content so at this point my deaths are basically just a hit to morale -- they really don't have any impact on my gameplay.

Exactly. My idea with the bag is actually completely intended to work exactly the same as XP loss.

The only difference is on the presentation of the XP penalty and on the way it will affect player mentality.

Capping XP loss based on the beginning of the Map rather than the beignning of the level is a key difference. In one case, no matter what you lose, you will never be worse off for trying playing a map today. Worst case-scenario, you will be in as bad of a place as before playing the map.

If you cap it based on level. There's always the chance to go backwards. That is a risk that affects you on a different way emotionally. Rationally-speaking , it's the same. But most of the people complaining about XP hate what the feature does to them emotionally. Losing progress you've already made, makes you feel very bad and risk-averse. It makes you more risk-averse. You don't want to give a try to variations on your build. Or to check if it's time to start trying more juice or Waystone Tier levels. That is the problem. Very few people want level 95 to be faster to reach. But what they want is for the punishment not to make them *feel* like they are going in reverse.





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