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Get ride of exp loss or lower it only to the map exp you died in.
Yes, this is what I was attempting to express with point #1. Basically asking for dynamic punishment. I think exp gating in some manner is a great option. Might be a pain to implement.
I think ggg is good at coming up with creative solutions to issues. It feels like its difficult for them to recognize an issue however. This might be a dev symptom as well- its very easy to get stuck in patterns. Sometimes difficult to let go of an old way and embrace a new one.
That is how you lead, but it is risky as its vulnerable to failure.
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投稿者kazajhodo#6457日時 2025/05/12 1:09:37
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Great plan, I'd love to lose a few levels because I died once in a map.
Punishing lower level players more than higher level players, great plan!
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投稿者Valsacar#0268日時 2025/05/12 1:09:56
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XP loss feels rough because progression is thin. Gear upgrades are rare, crafting is limited, and with no steady forward motion, XP ends up doing all the heavy lifting. But if you take XP loss out, you hollow out the game. The real fix is building more meaningful progression around it—so it matters, but doesn’t break you.
Were you referencing something in this post?
I'm guessing something about exp gain scaling bonuses, you wouldn't gain negative bonuses, just positive bonuses. The point is to reward good play, not punish bad play more.
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投稿者kazajhodo#6457日時 2025/05/12 1:15:22
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I have to agree. I won't play another season if the xp penalty is going to be so absurdly heavy handed. I have _no_ desire to play my character now with the intention of gaining levels. None. I don't even want to try. Its overly expensive in both time and resources.
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投稿者addohm#8001日時 2025/05/12 3:49:32
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This is an issue that's incredibly easy to fix.
While you are doing maps. Monster experience gets added to a bag instead of to your character. When you complete the map, you get the xp from the bag. BUT each death you've experienced removes part of the bag.
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投稿者vexorian#9572日時 2025/05/12 6:39:05
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1. Exp loss is balanced around how often they are expecting you should be dying appropriate to your level, it can be heavily mitigated by using a cheap omen. 2.5% exp loss makes it incredibly negligible so its not really a huge hindrance unless your dying several times per map, in which case you need to do lower maps until your ready. SSF is a self imposed challenge that the game isnt balanced around.
2. I disagree with most your points, I have 5 days, 12 hours played this league and I dont see the game this way, I feel like most mechanics currently are very fair and I havent encountered anything randomly one shotting me that I couldnt have avoided.
3. Even if you were "correct" then the solution is to fix these imbalances, not to start removing other mechanics so that your less annoyed the game isnt balanced yet.
1. 10% exp loss from level 70-100 is not dynamic in any way. Omen is a bandaid, although pretty wild they cut the loss by 75%. I only mentioned ssf for perspective/context.
2. I mentioned very specific cases I thought were issues. Have you ran into those?
3. Yes, the solution is to fix the imbalances, thats what I meant to imply.
Good then I think we mostly agree. Its just that your thread title kinda implies you think that exp loss is inherently the problem.
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投稿者Nyon#6673日時 2025/05/12 6:53:32
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1. Exp loss is balanced around how often they are expecting you should be dying appropriate to your level, it can be heavily mitigated by using a cheap omen. 2.5% exp loss makes it incredibly negligible so its not really a huge hindrance unless your dying several times per map, in which case you need to do lower maps until your ready. SSF is a self imposed challenge that the game isnt balanced around.
2. I disagree with most your points, I have 5 days, 12 hours played this league and I dont see the game this way, I feel like most mechanics currently are very fair and I havent encountered anything randomly one shotting me that I couldnt have avoided.
3. Even if you were "correct" then the solution is to fix these imbalances, not to start removing other mechanics so that your less annoyed the game isnt balanced yet.
Are you lvl 96+ ?
Until lvl 90 its a non issue. If you are regularly going to 95 and above then it becomes a BIG issue. Exp bar movement forwards is somewhat fine. It should not move backwards on such high levels tho.
Im 96 currently.
I dont think its an issue. Losing 2.5% exp really isnt that big of a deal unless your dying alot. Ontop of that it doesnt really matter (atleast to me) weither I level up or not, going from 96-100 doesnt give me much more character power anyway.
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投稿者Nyon#6673日時 2025/05/12 6:55:58
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There's no need to nerf the game because you're playing poorly.
If you don't want to lose experience points, just don't die.
Goodness. "If you don't want to sound dumb, just don't post." Sounds exactly the same, no?
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投稿者Elitista#7887日時 2025/05/12 7:07:34
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Xp lost should have savepoints like every 25% reached will not go further back.
Players should not be afraid to try harder content and only dare to do it when they lv up.
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投稿者Jazzonl#6939日時 2025/05/12 7:12:28
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1. Exp loss is balanced around how often they are expecting you should be dying appropriate to your level, it can be heavily mitigated by using a cheap omen. 2.5% exp loss makes it incredibly negligible so its not really a huge hindrance unless your dying several times per map, in which case you need to do lower maps until your ready. SSF is a self imposed challenge that the game isnt balanced around.
2. I disagree with most your points, I have 5 days, 12 hours played this league and I dont see the game this way, I feel like most mechanics currently are very fair and I havent encountered anything randomly one shotting me that I couldnt have avoided.
3. Even if you were "correct" then the solution is to fix these imbalances, not to start removing other mechanics so that your less annoyed the game isnt balanced yet.
Are you lvl 96+ ?
Until lvl 90 its a non issue. If you are regularly going to 95 and above then it becomes a BIG issue. Exp bar movement forwards is somewhat fine. It should not move backwards on such high levels tho.
Im 96 currently.
I dont think its an issue. Losing 2.5% exp really isnt that big of a deal unless your dying alot. Ontop of that it doesnt really matter (atleast to me) weither I level up or not, going from 96-100 doesnt give me much more character power anyway.
It's easy for you to say that since your character has already crossed into top 95%. Players like you are quite flippant about levels since you probably traded your way up into your power, no?
Levels do matter. Everything in the game is computed with character levels at its base. Not everyone participates in trade. Trade is an abstract thing to most "casual" gamers since nothing in the game teaches it to them. So they are left with grinding levels and hoping for drops in order to push through to higher content. When GGG takes away hours of effort, most people will get mad, and they should get mad. That's what normal people do when others deliberately waste their time.
PoE2 is just a game. It shouldn't be above people's investment of time, no matter what the devs and hardcore players say or believe. Time is the most expensive thing there is.
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投稿者Elitista#7887日時 2025/05/12 7:13:40
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