GGG, XP loss should obviously be on top of the issue queue.

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vexorian#9572 が発言:
This is an issue that's incredibly easy to fix.

While you are doing maps. Monster experience gets added to a bag instead of to your character. When you complete the map, you get the xp from the bag. BUT each death you've experienced removes part of the bag.


I wouldn't say its easy to fix, as there is more content than maps to consider- however exp gating, in some nature, would be fantastic. I wouldn't do anything with the bag, but you could certainly have different colors on the exp bar to break it into sections. Such as accumulated vs locked exp.

They already gate levels, so ggg agrees already that gating is needed. The issue for me is the thresholds and decision process.

In my opinion, if you're going to do exp loss- do it all game, not just +70- as that really doesn't make any sense. Commit. If its good for the game, do it all the time.

Then if that is the case, they should also remove level gating. Same theory, if its actually good for the game, why are you stopping the functionality at levels?

Its either good for the game, or its not.
Only read the title, it‘s misleading and false claim. XP loss is a non issue, it‘s required even
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Jazzonl#6939 が発言:
Xp lost should have savepoints like every 25% reached will not go further back.

Players should not be afraid to try harder content and only dare to do it when they lv up.


This is very good point. This is basically exp gating, which I think is a viable solution.

I think they either need to stop gating at all, or gate more. Since they already gate levels.

Furthermore, I think they need to implement exp loss all game, instead of only +70. It really doesn't make sense to have it suddenly active at a seemingly random level. It is around maps... but if exp loss is good for the game- it should be on all the time. They should also remove the level gate. Its either a good thing or not. If its so good, why are we gating levels?


What I meant was a good point, was what you mentioned about the effect of exp gating. This actually causes a lot of bad things to happen, exactly as you mentioned.

If I have exp on my bar, I obviously don't want to lose it. So I play more safe, which usually involves a less interactive(against the vision) playstyle. Distant, ranged attacks as possible, cautious, easier content. All of this goes against how I want to play the game.

Risks are fun, too much risk is not fun.

Its like gambling. If I put down $1 and have a chance to win $1,000,000, maybe pulling the lever is fun. There is a small chance I get a MASSIVE payout.

The carrot at the moment is simply too small.
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Rikku#7536 が発言:
Only read the title, it‘s misleading and false claim. XP loss is a non issue, it‘s required even


Did you not notice the other posts about this topic? One of them I think is at 40 pages?

I'm down to clown, but give me something to work with.

If you had read the first three sentences, you would've read that I think xp loss is required.

Actually reverse click-baited yourself.

Stay out of a conversation if you're not going to listen.
"
Seems like a nonsense to remove experience loss. "Oh! I died, anyways."

There is already an omen that makes the experience loss quite low, why can't you be satisfied by it?

Where would they get more to give you if that's all there is?


I didn't recommend removing experience loss.

Why does the omen exist?
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Nyon#6673 が発言:
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Elitista#7887 が発言:
It's easy for you to say that since your character has already crossed into top 95%. Players like you are quite flippant about levels since you probably traded your way up into your power, no?

Levels do matter. Everything in the game is computed with character levels at its base. Not everyone participates in trade. Trade is an abstract thing to most "casual" gamers since nothing in the game teaches it to them. So they are left with grinding levels and hoping for drops in order to push through to higher content. When GGG takes away hours of effort, most people will get mad, and they should get mad. That's what normal people do when others deliberately waste their time.

PoE2 is just a game. It shouldn't be above people's investment of time, no matter what the devs and hardcore players say or believe. Time is the most expensive thing there is.


1. Why is it easier for me? Ive had to go trough the same challenges as anyone else to reach 96, and im still not max level, and me dying at 96 has a much bigger impact then it is for you dying at a lower level.

2. I completed the campaign and all ascendancies without trading once, ofc now most of the gear im using is from trade, because the game doesnt have a finished crafting system and the game is balanced around you using trade.
If you wanna complain about the trade system being bad go right ahead. But you cant try to make it a point that "this mechanic" is bad because you dont interact with trade.

3. You are incorrect in how you think levels work.
The game is not "computed" with character levels at its base. Its basically the opposite.

What does levels give you? Skill points.
And by the time you reach level 90 you will have alredy allocated all the big impact nodes for your build. And it ends up just being a choice between a tiny amount of more dmg or a tiny amount of more es. My character going from 90-100 would result in aprox a 5% power increase.

The overwhelming majority of skill points on your tree are nodes that scale off of your equipment. So your trying to make it sound like levels are really important because everything scales off of levels. But its the other way around, levels give you skill points and your skill points scale off of your equipment. So if you have bad equipment then that means that the character power you would get from those last 10 skill points is even less then it would for me.

You are just playing the victim card and trying to hide behind excuses like "everyone else is just trading their way to the top". Bruh where do you think I got the currency to trade with in the first place? I farmed it the same way as you have to. I reached lvl 96 by grinding exp the same way you have to. Stop acting like its unfair. If you get better at the game you will be rewarded more.


1. Definitely not easier for a higher level character.

3. Is that true? Levels have no impact besides passive point allotment? How do you know that? Interesting. Although it does mean that passives are more powerful in this case.

If there is no reason to go from 90-100, that is another issue entirely. Obviously that should have a point. Furthermore, if it doesn't, and players are only doing it because... that is actually insane, due to the time sink.

I suppose I should say I'm calculating that with ssf in mind.

I think we would both agree that level 100 should be skill capped, not time capped.

Most of your points were solid, however I disagree hard with the trade argument. It provides a massive advantage and is much easier than ssf. We both know that getting to a min/max with trade is incomparably easy to ssf. Its not even comparable.

Its similar to playing someone elses build. Its much much easier to run a passive chart than figure it all out yourself.
最後に kazajhodo#6457 が 2025/05/12 19:36:24 に編集
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Toforto#2372 が発言:
+1

They really need to address exp loss. Its a mechanic that completely disrespects the player's time and sets them back 3 steps after taking 1 step forward. Its so pointless and outdated.

The easiest fix is to just make it optional in the settings menu, this way both people that enjoy it can use it and people that don't like it can disable it. So everybody would be happy.


I do think there is a point to it... however I also think it seems to be outdated. I'm not entirely solid in either direction.

I like that there is a penalty, but the penalty is not the same throughout the game. Its far heavier the deeper into the game you get.

Plus, I don't like the inconsistency. If you're going to do something because its good for the game, then do it everywhere.

If experience loss is going to exist, it should exist all the time.
If experience loss is going to exist, it should not be gated by level.

Its good for the game, right?

I think it should exist all the time, and be gated far more often in some manner. At least, that is my opinion at the moment.
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rhalbhub#0570 が発言:
I tried tried tried to play along, get gud, get tuff. Though I was doing great then yesterday reset to the start of 87 at least 6x in consecutive maps.

I give up.

Some people just aint god streamers.

Sick and tired of starting over because of some BS that was invisible on the screen.

Those MF Freythorn chaos mobs just white oneshotting me no effects, just BAMN "You are Dead" nothing to evade, just "you are dead" enjoy starting over loser thats what the message should say.

You know the commecial where the chick asks her insurance company for a $1 and the guy with the fishin pole found her a dollar and played the game with her to get that single bill? Yeah that is GGG in every F@#$ thing they do in this M@#$@#$ flk234j game. https://www.youtube.com/watch?v=XZE8x0N33yE

Spent a ton on some new gear so that I had good res, including Chaos, and decent evasion, ES. Bamn Bamn Bamn ded ded ded.

Don't know how things can go F A N T A S T I C for 30 or 40 maps then the game just goes NO AH AH... "FUN DETECTOR ENGAGED" DED DED DED.

IDK how I see these people with 8000 ES.

Having XP basically reset is #1 reason for the terrible rage emotions that get evoked with this game.

Off the HD again at least a few weeks.

To add to this at Jonathan "We just wont crash!" how about fixing your damn game and stop blaming a massive entity like nvidia for your game code. Learn how to troubleshoot. Curious why every other game doesnt crash using nvidia drivers...Sick and damn tired of the damn crash... wheels spin... black screen, map progress totally resets so you got NO clue where you been. What a half A fix.


It is extremely frustrating, which is why I'm spending my time attempting to draw attention to it. I think it will heavily effect the player base.

I agree, this is easily the main thing in the game that has upset me the most. Dying in general has the same effect, but the exp loss on top of it boils my blood.

They have made a TON of changes to improve the game. Theres no way I would still be playing if respawn changes hadn't taken place. I'd have already burned out from punishment. If I'm burned out, I guarantee you everyone else has burned out- I don't burn out easy at all.

The only reason I'm not burned out, is because I started a new character and the core of the game is so awesome. Its so good.

I'm also not in endgame endgame content. I'm just in 15 maps and seeing the writing on the wall. If I can see these issues now, I know they are much worse higher up- and I don't understand why. Some sort of elitist attitude or something, something sour, and it will kill the game. Which is sad, because its a very good game.

I'm also writing this and thinking, am I not in endgame? I feel like there are people much much higher than me... and I'm not even 90 yet, so I feel like I can't be in endgame. There is also an issue here to unpack- some sort of massive lack of clarity around the endgame.

I'm beginning to think that the endgame doesn't even line up with the levels. Which I find EXTREMELY confusing... but I have a suspicion that is the case. If that is the case... that is TERRIBLE game design.
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Draednaut1971#5511 が発言:
XP loss will always be viewed negatively, because it is a negative.

You gained something, it was taken away. It doesn't matter the reasons behind why it is taken away. If it can be partitally mitigated, or it's your fault or the games fault.

It is as simple as that.


I mean, I hear you, but I disagree that is has to be negative.

There are tons of things in life that suck, but end up in the positive. Its about the reward at the end, was it worth the struggle.

So although I hear you- its just objectively not true. Other games prove this, lots of things prove this concept.
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Coconutdoggy#1805 が発言:
I promise you that they will never ever remove this.

Stop.


I'm sure this has been said many times about things that have changed already in the game.

Such as the respawning in maps. I'm sure eleventy million players were laughing and saying nah man ain't no way. It changed.

Whats that saying about missing all the shots you don't take? Sideways glance man.

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