GGG, XP loss should obviously be on top of the issue queue.
" I wouldn't say its easy to fix, as there is more content than maps to consider- however exp gating, in some nature, would be fantastic. I wouldn't do anything with the bag, but you could certainly have different colors on the exp bar to break it into sections. Such as accumulated vs locked exp. They already gate levels, so ggg agrees already that gating is needed. The issue for me is the thresholds and decision process. In my opinion, if you're going to do exp loss- do it all game, not just +70- as that really doesn't make any sense. Commit. If its good for the game, do it all the time. Then if that is the case, they should also remove level gating. Same theory, if its actually good for the game, why are you stopping the functionality at levels? Its either good for the game, or its not. |
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Only read the title, it‘s misleading and false claim. XP loss is a non issue, it‘s required even
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" This is very good point. This is basically exp gating, which I think is a viable solution. I think they either need to stop gating at all, or gate more. Since they already gate levels. Furthermore, I think they need to implement exp loss all game, instead of only +70. It really doesn't make sense to have it suddenly active at a seemingly random level. It is around maps... but if exp loss is good for the game- it should be on all the time. They should also remove the level gate. Its either a good thing or not. If its so good, why are we gating levels? What I meant was a good point, was what you mentioned about the effect of exp gating. This actually causes a lot of bad things to happen, exactly as you mentioned. If I have exp on my bar, I obviously don't want to lose it. So I play more safe, which usually involves a less interactive(against the vision) playstyle. Distant, ranged attacks as possible, cautious, easier content. All of this goes against how I want to play the game. Risks are fun, too much risk is not fun. Its like gambling. If I put down $1 and have a chance to win $1,000,000, maybe pulling the lever is fun. There is a small chance I get a MASSIVE payout. The carrot at the moment is simply too small. |
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" Did you not notice the other posts about this topic? One of them I think is at 40 pages? I'm down to clown, but give me something to work with. If you had read the first three sentences, you would've read that I think xp loss is required. Actually reverse click-baited yourself. Stay out of a conversation if you're not going to listen. |
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" I didn't recommend removing experience loss. Why does the omen exist? |
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" 1. Definitely not easier for a higher level character. 3. Is that true? Levels have no impact besides passive point allotment? How do you know that? Interesting. Although it does mean that passives are more powerful in this case. If there is no reason to go from 90-100, that is another issue entirely. Obviously that should have a point. Furthermore, if it doesn't, and players are only doing it because... that is actually insane, due to the time sink. I suppose I should say I'm calculating that with ssf in mind. I think we would both agree that level 100 should be skill capped, not time capped. Most of your points were solid, however I disagree hard with the trade argument. It provides a massive advantage and is much easier than ssf. We both know that getting to a min/max with trade is incomparably easy to ssf. Its not even comparable. Its similar to playing someone elses build. Its much much easier to run a passive chart than figure it all out yourself. 最後に kazajhodo#6457 が 2025/05/12 19:36:24 に編集
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" I do think there is a point to it... however I also think it seems to be outdated. I'm not entirely solid in either direction. I like that there is a penalty, but the penalty is not the same throughout the game. Its far heavier the deeper into the game you get. Plus, I don't like the inconsistency. If you're going to do something because its good for the game, then do it everywhere. If experience loss is going to exist, it should exist all the time. If experience loss is going to exist, it should not be gated by level. Its good for the game, right? I think it should exist all the time, and be gated far more often in some manner. At least, that is my opinion at the moment. |
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" It is extremely frustrating, which is why I'm spending my time attempting to draw attention to it. I think it will heavily effect the player base. I agree, this is easily the main thing in the game that has upset me the most. Dying in general has the same effect, but the exp loss on top of it boils my blood. They have made a TON of changes to improve the game. Theres no way I would still be playing if respawn changes hadn't taken place. I'd have already burned out from punishment. If I'm burned out, I guarantee you everyone else has burned out- I don't burn out easy at all. The only reason I'm not burned out, is because I started a new character and the core of the game is so awesome. Its so good. I'm also not in endgame endgame content. I'm just in 15 maps and seeing the writing on the wall. If I can see these issues now, I know they are much worse higher up- and I don't understand why. Some sort of elitist attitude or something, something sour, and it will kill the game. Which is sad, because its a very good game. I'm also writing this and thinking, am I not in endgame? I feel like there are people much much higher than me... and I'm not even 90 yet, so I feel like I can't be in endgame. There is also an issue here to unpack- some sort of massive lack of clarity around the endgame. I'm beginning to think that the endgame doesn't even line up with the levels. Which I find EXTREMELY confusing... but I have a suspicion that is the case. If that is the case... that is TERRIBLE game design. |
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" I mean, I hear you, but I disagree that is has to be negative. There are tons of things in life that suck, but end up in the positive. Its about the reward at the end, was it worth the struggle. So although I hear you- its just objectively not true. Other games prove this, lots of things prove this concept. |
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" I'm sure this has been said many times about things that have changed already in the game. Such as the respawning in maps. I'm sure eleventy million players were laughing and saying nah man ain't no way. It changed. Whats that saying about missing all the shots you don't take? Sideways glance man. |
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