GET RID OF XP LOSS! Not fun at all, bad game design!

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Orion_3T#9801 が発言:
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argoniashawks#7828 が発言:
It has thrived as a game design for 12 years it's not going anywhere.


Another tired comment people keep repeating.

You don't know how much more or less successful it would have been without this.

For many players it is highly off-putting. If it had never been there and other appropriate systems were in place to make death undesirable in more reasonable ways, nobody would be arguing for it to be added.

And it might well be getting changed if you listen carefully to GGG's latest interview. Much more likely than the 1 portal per map anyway.


So you want a game with no challenges of any kind ... got it.

Wont happen, this isnt the game for you. If I kill Xesh I want to earn it. I even play SSF so I MUST earn it.
They just need to add in a casual league. I too play games to have fun and relax from lifes constant demand of performance.

Having a game demand more performance is just irritating. The frustration of time lost, I've quit multiple games because of it. Games that I've loved for 20+ years, because time is valuable, and running around in a game for 5 hours trying to re-progress after you just lost progression is just a sign of player disrespect at that point.

And no, I'm not asking for the game to be easier. I know someone will come and try to start an argument based on that. I have no problem playing difficult games, PoE can be super difficult. Just don't want to be losing 1-5 hours of progress on a death.
最後に Akedomo#3573 が 2025/01/15 14:49:23 に編集
Everyone asking for a 'casual league' lol this game is not for you. Go play D4 or another game. The devs are making this game to be a challenge to ALL players. If you don't like it go play something else.

I'm so sick of poe1 players demanding a chill game where they can relax and play it. Holy crap guys come on.

The devs don't need poe1 vets anymore they have moved on. That's why poe2 is more successful then poe1 in it's first month and a half.

Waaa I want a I win button. Every time I die I get punished. It's soooo unfair it's bad game design waaaa
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Akedomo#3573 が発言:
They just need to add in a casual league. I too play games to have fun and relax from lifes constant demand of performance.

Having a game demand more performance is just irritating. The frustration of time lost, I've quit multiple games because of it. Games that I've loved for 20+ years, because time is valuable, and running around in a game for 5 hours trying to re-progress after you just lost progression is just a sign of player disrespect at that point.

And no, I'm not asking for the game to be easier. I know someone will come and try to start an argument based on that. I have no problem playing difficult games, PoE can be super difficult. Just don't want to be losing 1-5 hours of progress on a death.


So you asking for the game to be easier.
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Akedomo#3573 が発言:
T

And no, I'm not asking for the game to be easier. I know someone will come and try to start an argument based on that. I have no problem playing difficult games, PoE can be super difficult. Just don't want to be losing 1-5 hours of progress on a death.


easy means, the risk of feeling consequences because of failing is removed.
thats exactly what you want.
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Sakanabi#6664 が発言:
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Akedomo#3573 が発言:
They just need to add in a casual league. I too play games to have fun and relax from lifes constant demand of performance.

Having a game demand more performance is just irritating. The frustration of time lost, I've quit multiple games because of it. Games that I've loved for 20+ years, because time is valuable, and running around in a game for 5 hours trying to re-progress after you just lost progression is just a sign of player disrespect at that point.

And no, I'm not asking for the game to be easier. I know someone will come and try to start an argument based on that. I have no problem playing difficult games, PoE can be super difficult. Just don't want to be losing 1-5 hours of progress on a death.


So you asking for the game to be easier.


Hmm, no, I don't think I am.

If I'm clear about what I'm asking. I would like padded game-time to be replaced with challenging content.

It's what I always advocate for in video games! More time playing.

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Pl4t1numX#4325 が発言:
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Akedomo#3573 が発言:
T

And no, I'm not asking for the game to be easier. I know someone will come and try to start an argument based on that. I have no problem playing difficult games, PoE can be super difficult. Just don't want to be losing 1-5 hours of progress on a death.


easy means, the risk of feeling consequences because of failing is removed.
thats exactly what you want.


Unfortunately, you're wrong.

I was pretty clear with what I wanted in my post. If you're not willing to accept that a game can both be difficult, and not waste your time. IDK what to tell you, but coming and trying to tell me what I'm thinking isn't the right approach.

最後に Akedomo#3573 が 2025/01/15 15:32:53 に編集
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DemonikPath#1311 が発言:
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maquino85#7657 が発言:
They marketed it as a more casual friendly game and then they went full ruthless semi hardcore with it. Completely insane.

They never did. If anything it was the opposite. They always marketed it as a harder game but more approachable due to better in game tutorials/help and more intuitive systems.


And less bloat from over 10 years of patches and leagues and expansions and additions.

PoE 1 is hard to get into because almost at every turn something new is introduced to you without much of an explanation.

Also why is so many people obsessed with levels ? It's not WoW or D4 that game really starts at max level
最後に Michraj#4206 が 2025/01/15 15:39:14 に編集
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Gimatria#7361 が発言:
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leoviale#3633 が発言:


I spent around 400,000 gold respeccing everything to go CI. While my character improved slightly in some ways, it became worse overall, I lost significant damage, my evasion and armor dropped (I’m playing a monk), and now I’m far less tanky. I had to try it because I couldn’t figure out what was one-shotting me, but now I’m stuck and can’t afford to go back.


Wait, you don't have another 400.000? Then maybe don't spend all your gold on a respec.

XP loss has worked for a decade in PoE1, it's here to stay. And I personally like it.


It feels contradictory. On one hand, I am told to improve my build, and on the other, I am discouraged because of limited gold. Both approaches highlight flawed mechanics, proving my point.

One, if XP loss were not an issue, I could keep trying harder maps, learning from my mistakes, and figuring out what I am doing wrong. Instead, every death punishes me twice. First, it takes XP. Second, it forces me to farm another waystone, which is both frustrating and demoralizing.

Secondly, if I could freely respec my passive tree, I could adjust my build to try different approaches for tough content. However, respec costs are so high that I cannot afford to experiment. This leaves me stuck with no way to fix my build. I am forced to either grind endlessly to make small changes or start over from scratch entirely.

This is bad game design. It caters almost exclusively to hardcore players who dedicate their lives to the game. For the majority of players, including those like me who enjoy gaming in their free time, these mechanics are frustrating and drive us away.

GGG should hold a public vote to see where most players stand on punishing systems like XP loss and respec costs. I believe they will find that many players share my frustrations, and addressing these issues could make the game more enjoyable for a broader audience.
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Pl4t1numX#4325 が発言:


easy means, the risk of feeling consequences because of failing is removed.
thats exactly what you want.


I guess dark souls is easy cuz there are basically no penalties to dying. This game has 3 times more penalties and all are harsher than theirs.

Poe2 therefore must be harder than all darksouls games by your logic.
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Lureahawk#2121 が発言:
Agree that any game with XP lose on death is just bad design. But i doubt they will remove it. As most developers are scared it will make the game shorter.

Even tho PoE only really starts/is fun once you at max lvl. And don't have to be scared of losing weeks of progress anymore, and you can start to test out stuff.


Having no XP loss and free respec would give players the freedom to experiment with different builds. If the developers still want to encourage replayability, they could restrict each player to one build layout per character. This would allow players to create additional characters for vastly different builds while still enjoying the flexibility to adjust their current character without penalty.

The game already stays fresh with regular updates and new leagues, providing plenty of new content to explore and goals to work toward. Removing punishing systems like XP loss and costly respecs would only enhance the experience for a wider range of players.

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