GET RID OF XP LOSS! Not fun at all, bad game design!

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leoviale#3633 が発言:
First, it takes XP. Second, it forces me to farm another waystone, which is both frustrating and demoralizing.


Just pick right nodes in you Atlas tree + a bit of Rarity on gear and you'll be swimming in waystones in no time.
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Akedomo#3573 が発言:


Unfortunately, you're wrong.

I was pretty clear with what I wanted in my post. If you're not willing to accept that a game can both be difficult, and not waste your time. IDK what to tell you, but coming and trying to tell me what I'm thinking isn't the right approach.



you want the progress, without earning it. the whole game is risk vs reward. its like if you want to loot a boss without him to be able to kill you.
I feel that despite them stating they are firm on the XP loss they will do something about it over the next few months. It is causing a lot of player frustration and for what? You can't throw your body into content over and over because there is only 1 portal anyway. Gaining a level doesn't help the player too much at 90+ while removing XP feels horrible. And removing it doesn't remove any challenge from the game. The game will still be killing you. You will still be failing and need to figure out why.
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argoniashawks#7828 が発言:
It has thrived as a game design for 12 years it's not going anywhere.


By focusing only on hardcore players, they miss the opportunity to appeal to a much broader audience. Adding something as simple as a Casual League could significantly increase their player base. While the hardcore community might remain loyal over time, a Casual League would attract a wider range of players and boost retention for those who prefer a less punishing experience.

Many of my friends, including myself, stopped playing PoE1 due to the XP loss and extremely punishing mechanics. The complexity of the game was not the issue; we enjoyed that. However, the constant penalties for not following strict meta builds made the experience feel restrictive and frustrating.

In my group of friends, who are all experienced gamers, fewer than 20 percent continued playing PoE1. The rest of us quit for the same reasons. Excessive penalties and the lack of freedom to experiment drove us away. This is something the developers should seriously consider for the future.
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leoviale#3633 が発言:
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Lureahawk#2121 が発言:
Agree that any game with XP lose on death is just bad design. But i doubt they will remove it. As most developers are scared it will make the game shorter.

Even tho PoE only really starts/is fun once you at max lvl. And don't have to be scared of losing weeks of progress anymore, and you can start to test out stuff.


Having no XP loss and free respec would give players the freedom to experiment with different builds. If the developers still want to encourage replayability, they could restrict each player to one build layout per character. This would allow players to create additional characters for vastly different builds while still enjoying the flexibility to adjust their current character without penalty.

The game already stays fresh with regular updates and new leagues, providing plenty of new content to explore and goals to work toward. Removing punishing systems like XP loss and costly respecs would only enhance the experience for a wider range of players.


If respec cost was free people would exploit this. Farming maps? Respec your build to focus on clearing. Fighting an endgame boss? Respec your build to focus on single target damage.

There's a reason why respec has a cost its so people wont abuse it
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Pl4t1numX#4325 が発言:
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Akedomo#3573 が発言:


Unfortunately, you're wrong.

I was pretty clear with what I wanted in my post. If you're not willing to accept that a game can both be difficult, and not waste your time. IDK what to tell you, but coming and trying to tell me what I'm thinking isn't the right approach.



you want the progress, without earning it. the whole game is risk vs reward. its like if you want to loot a boss without him to be able to kill you.


See, again. You failed to read what I wrote.

I never said I wanted the game easier. I in-fact, have always said the exact opposite. I want it more difficult.

I just feel there's better ways to add difficulty rather than a XP loss on death mechanic.

If you're going to continue not reading my responses, I'll just have to stop responding to you, because it feels intentional at this point. Not sure what I did to deserve this treatment from you.
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leoviale#3633 が発言:
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argoniashawks#7828 が発言:
It has thrived as a game design for 12 years it's not going anywhere.


By focusing only on hardcore players, they miss the opportunity to appeal to a much broader audience. Adding something as simple as a Casual League could significantly increase their player base. While the hardcore community might remain loyal over time, a Casual League would attract a wider range of players and boost retention for those who prefer a less punishing experience.

Many of my friends, including myself, stopped playing PoE1 due to the XP loss and extremely punishing mechanics. The complexity of the game was not the issue; we enjoyed that. However, the constant penalties for not following strict meta builds made the experience feel restrictive and frustrating.

In my group of friends, who are all experienced gamers, fewer than 20 percent continued playing PoE1. The rest of us quit for the same reasons. Excessive penalties and the lack of freedom to experiment drove us away. This is something the developers should seriously consider for the future.


This is not true. Why is escape from tarkov so wildly popular? It's the most hardcore punishing game out there. The game is not for everyone and does not have an easy 'casual mode' to succeed.

There is a market out there for a punishing arpg. It has never been made before. This is why poe2 is so much more popular then poe1.

The game is just not for you. Stop trying to change it
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hboi#6131 が発言:
Everyone asking for a 'casual league' lol this game is not for you. Go play D4 or another game. The devs are making this game to be a challenge to ALL players. If you don't like it go play something else.

I'm so sick of poe1 players demanding a chill game where they can relax and play it. Holy crap guys come on.

The devs don't need poe1 vets anymore they have moved on. That's why poe2 is more successful then poe1 in it's first month and a half.

Waaa I want a I win button. Every time I die I get punished. It's soooo unfair it's bad game design waaaa


A perfect example of what I mentioned: you stroke your ego because you can afford to waste endless hours on one game. What's the harm in adding a casual league? Does it somehow hurt your ego? You can still brag about your "standard" and "hardcore" leagues just as much, and make fun of us casual players if it makes you feel better and feeds your pathetic ego.
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FruitLord#0833 が発言:
I feel that despite them stating they are firm on the XP loss they will do something about it over the next few months. It is causing a lot of player frustration and for what? You can't throw your body into content over and over because there is only 1 portal anyway. Gaining a level doesn't help the player too much at 90+ while removing XP feels horrible. And removing it doesn't remove any challenge from the game. The game will still be killing you. You will still be failing and need to figure out why.


Yes, and then the exact same people will complain about the next thing, and the next thing, and the next thing, because there is always something horrible that makes the game frustating, unfun, tedious, time-consuming and unplayable for them ; but it's always a problem with the game design, obviously.
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leoviale#3633 が発言:
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argoniashawks#7828 が発言:
It has thrived as a game design for 12 years it's not going anywhere.


By focusing only on hardcore players, they miss the opportunity to appeal to a much broader audience. Adding something as simple as a Casual League could significantly increase their player base. While the hardcore community might remain loyal over time, a Casual League would attract a wider range of players and boost retention for those who prefer a less punishing experience.

Many of my friends, including myself, stopped playing PoE1 due to the XP loss and extremely punishing mechanics. The complexity of the game was not the issue; we enjoyed that. However, the constant penalties for not following strict meta builds made the experience feel restrictive and frustrating.

In my group of friends, who are all experienced gamers, fewer than 20 percent continued playing PoE1. The rest of us quit for the same reasons. Excessive penalties and the lack of freedom to experiment drove us away. This is something the developers should seriously consider for the future.


It's pretty easy to tell how many players they lose too. And for what reasons, by taking a good look at the achievements on steam. Even the reviews are telling.

Vast majority of players never even hit level 70. Most are quitting by the time you get to Act 5 or so in PoE 1. It's very clear that there's a huge casual playerbase, but they're quitting for various reasons.

I know for a fact one is the forced economy, and the fact that it makes loot very bad. And another is mechanics like this, that start making you lose XP on death. There's other reasons too. Like the complexity of the game. How bad the experience is on the trade site.

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